

Sparky has received some additional lines of dialogue.Crimson Rector's parasites will no longer trigger heavy reactions on the player.Fixed several textures used throughout the game to reduce VRAM consumption by approximately 10MBs.Anchor images are now loaded only when interacting with vestiges.Reduced memory allocation for environment interaction to free up approximately 16MBs of memory.Reworked some UI elements to free up memory.Adjusted Soulflay texture sizes and materials to make them easier for the GPU to handle VRM-wise.Moved 2 parameters from local saves to settings save to provide more configurable options to GeForce Experience.

Fixed a crash when being invaded by a player who happens to lose connection at the right frame.Fixed a rare crash that could occur when resurrecting at an anchor.Fixed a rare crash related to player spawning in multiplayer by the host when the client is still not fully ready.Fixed a crash that could occur when running out of ammo and trying to perform an action that consumes ammo.Fixed a crash that could happen with some Niagara particles that left a trail behind them.Fixed a rare crash that could occur when interacting with certain in-game elements.Fixed a rare crash that could happen when enemies were targeting players when using some of their abilities.Fixed a crash that could occur when an NPC was talking, under very specific conditions.Here are the Lords of the Fallen 1.1.203 patch notes in full: This process is taking some time because we are committed to ensuring that you do not lose any quality." "This is aimed at freeing up VRAM to provide additional headroom for GPUs that are operating at the limit of their capabilities. Patch v.1.1.203 makes "substantial performance improvements", Hexworks and publisher CI Games said in a post on the Lords of the Fallen Steam page.
